(b) Depress PROBLEM FREEZE to initiate autofly program.
c. AUTOFLY sets contain hover points at specific geographic locations that per-
mit the instructor to assume control of altitude and heading during target engage-
ment activities and weapons firing. The instructor can elect to manually control
heading and altitude at these hover points to allow the trainee more time to com-
p l e t e firing activities. (Using this feature, the instructor can extend the period
during which the aircraft is unmasked beyond that which was originally recorded).
The CPG IOS console control panel contains an AUTOFLY CONTROL panel that includes a
MAN switchlight for manual control activation and a 4-direction joystick. Depres-
sion of the MAN switchlight any time prior to arrival, or while at a preselected
hover location, engages the manual control. During manual control, the autofly
program is on a temporary hold. Heading corrections can be made by moving the joy-
s t i c k left or right for respective left or right turns. Altitude can be changed by
moving the joystick forward for up and backward for down. The simulated aircraft
will not descend below the minimum altitude that was recorded for that hover
point. When firing activities are completed at that location, depressing the MAN
switchlight releases the temporary hold and permits the autofly program to continue
as originally recorded.
Record/playback permits the replay of recent or immedi-
ately preceding segments of simulated flight. Recording and playback are available
in the independent and integrated training modes.
a. The record aspect continuously records the most recent 5 minutes of flight.
Recording occurs automatically whenever the simulator is being flown from the
trainee station. Periods of freeze, demonstration, or control of the simulator
from the IOS are not recorded except to the extent that is required to establish
initial conditions. Control movement is recorded in the integrated mode based upon
selection of either the FLT CMD PILOT or FLT CMD CPG switchlight on the console
b. The playback aspect replays the cockpit control movements, cockpit instrument
values, cockpit displays, motion cues, visual scenes, mechanical and aerodynamic
sounds, and voice communications that occurred during the period of recorded time
selected for replay. Recorded flight can be accessed for playback in approximately
15-second intervals up to the full 5 minutes available. The playback can be in
real- or slow-time and can be frozen at any point by depressing the PROB FREEZE
switch, thus allowing the instructor to discuss a problem in detail before resuming
c. Audio communications are not replayed during slow-time replay. Audio can be
turned off/on at any time during real-time playback. The playback can be repeated
as many times as required or desired with synchronized audio.
d. In slow-time, events take twice as long to occur as in real-time. Slow-time
playback can be particularly useful in cases where the flight situation is changing
very rapidly, as in autorotation or other emergency situations.